![]() ![]() General Bugs, UI, Animation, Writing, and Game Feel updates. + Gatherable objects that give items after the user gathers for long enough on it + Overhauled Dialogue display and functionality + Emotes system currently used to power Sek’s reading/anviling + Overhauled Triton to work with Bolt and provide a better user-experience + Replaced old hand-made Actionables system with Bolt events + Generic Character support currently used for guards. + Character spawner can interact with Bolt events + Character spawner with custom configurations for speech + Overhauled scenes system to operate with Bolt, Unity’s Visual Scripting Language + Authentication Manager to manage reward checks and get authentication information from the Launcher + Custom Content Manager tool for game content + New Game State Controller to handle the game state and transitions + Dynamic Post-Processing saturation based on Time of Day + Added Flipped variation for non-symmetrical characters (Keakrix’s flipped hair on one side) + System to generate brand new items in real-time based on existing items and applying changes to them (Ingredients having unique uses counts and cooked food having unique effects). + Difficulties and other menus have been rewritten + Hunger/Health system more or less finalized + New Data-Tool system for managing all different aspects of the game data + New Level Management system to keep track of the 50+ planned game levels + 4 adult scenes from the tech build included in Memories + New In-Game Map to allow transitions to Planet, Federation Ship, and Level overview ![]()
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